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iOS设备多点触控??屏幕坏点检测程序代??/a>[代码]
鉴客

日期:2016/7/19 10:29:00 来源:本网整理

ios设备是什么答:iOS是由苹果公司开发的移动操作系统。苹果公司最早于2007年1月9日的Macworld大会上公布这个系统,最初是设计给iPhone使用的,后来陆续套用到iPodtouch、iPad以及AppleTV等产品上。iOS与苹果的MacOSX操作系统一样,属于类Unix的商业操作系统...ios设备用户是什么意思?答:苹果的移动设备用户(itouchiphoneipad);IOS(InternetworkingOperatingSystem-Cisco,缩写IOS),CISCO网络配置系统。IOS是一个为网际互连优化的复杂的操作系统——类似一个局域操作系统(NOS)、如Novell的NetWare,为LANs而进行优化。IOS...


iOS设备多点触控??屏幕坏点检测程序代??/a>[代码] 鉴客(图2)


iOS设备多点触控??屏幕坏点检测程序代??/a>[代码] 鉴客(图4)


iOS设备多点触控??屏幕坏点检测程序代??/a>[代码] 鉴客(图6)


iOS设备多点触控??屏幕坏点检测程序代??/a>[代码] 鉴客(图8)


iOS设备多点触控??屏幕坏点检测程序代??/a>[代码] 鉴客(图11)


iOS设备多点触控??屏幕坏点检测程序代??/a>[代码] 鉴客(图13)

http://blog.devdiv.com/ios%E8%AE%BE%E5%A4%87%E5%A4%9A%E7%82%B9%E8%A7%A6%E6%8E%A7%E5%92%8C%E5%B1%8F%E5%B9%95%E5%9D%8F%E7%82%B9%E6%A3%80%E6%B5%8B%E7%A8%8B%E5%BA%8F%E4%BB%A3%E7%A0%81.html scrolltotop.offset(100,120); scrolltotop.init();

[1].[图片] 运行屏幕截图 跳至 [1] [2]

[2].[代码] [C/C++]代码 跳至 [1] [2]

import flash.events.TouchEvent; import flash.events.MouseEvent; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; var text1:String; var text2:String; var text3:String; var touchtotal:int = 0; var touchMoveID:int = 0; var touchgrouplength:int; var touchgroup:Array = new Array(); var ballgroup:Array = new Array(); var myline1:Sprite = new Sprite(); var tempballnum:int; var tempflagx:Boolean; var tempflagy:Boolean; var tempflag:Boolean; var color:uint = rgb(); if (Multitouch.supportedGestures) { text1 = “● SupportsGesture, Support ??+ Multitouch.maxTouchPoints.toString() + ??MaxTouchPoint ?? } else { text1 = “● No supports Gesture ?? } if (Multitouch.supportsGestureEvents) { text2 = “SupportsGestureEvents ?? } else { text2 = “No supports GestureEvents ?? } if (Multitouch.supportsTouchEvents) { text3 = “SupportsTouchEvents?? } else { text3 = “No supports TouchEvents?? } mytext1.text = text1 + text2 + text3; startbutton.addEventListener(TouchEvent.TOUCH_TAP, taphandler); function taphandler(evt:TouchEvent):void { removeChild(startbutton); removeChild(group1); removeChild(group2); stage.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin); stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove); stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd); } function onTouchBegin(eBegin:TouchEvent) { touchtotal = touchtotal + 1; mytext2.text = “● You have touched ??+ touchtotal + “points?? touchMoveID = eBegin.touchPointID; tempflagy = (eBegin.stageY > touchbox.y) && (eBegin.stageY < (touchbox.y + touchbox.height)); tempflagx = (eBegin.stageX > touchbox.x) && (eBegin.stageX < (touchbox.x + touchbox.width)); tempflag = tempflagy && tempflagx; if (tempflag) { var ball1:Sprite = new ball(); ball1.x = eBegin.stageX ??35; ball1.y = eBegin.stageY ??35; ball1.name = “ball??+ touchMoveID.toString(); ballgroup.push(ball1); addChild(ball1); touchgroup.push(touchMoveID); switch (ballgroup.length) { case 0 : break; case 1 : break; case 2 : var myline1:Sprite = new Sprite(); myline1.name = “line??+ (ballgroup.length-1); myline1.graphics.clear(); myline1.graphics.lineStyle(4, color, 1); myline1.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline1.graphics.lineTo(ballgroup[1].x + ballgroup[1].width/2, ballgroup[1].y + ballgroup[1].height/2); addChild(myline1); break; default : var myline2:Sprite = new Sprite(); myline2.name = “line??+ (ballgroup.length-1); myline2.graphics.clear(); myline2.graphics.lineStyle(4,color, 1); myline2.graphics.moveTo(ballgroup[ballgroup.length-2].x + ballgroup[ballgroup.length-2].width/2, ballgroup[ballgroup.length-2].y + ballgroup[ballgroup.length-2].height/2); myline2.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline2); var myline3:Sprite = new Sprite(); myline3.name = “line??+ (ballgroup.length); myline3.graphics.clear(); myline3.graphics.lineStyle(4,color, 1); myline3.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline3.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline3); if (ballgroup.length > 3) { removeChild(getChildByName(“line??+ (ballgroup.length-1))); } } } } function onTouchMove(eMove:TouchEvent) { getChildByName(“ball??+ eMove.touchPointID).x = eMove.stageX ??35; getChildByName(“ball??+ eMove.touchPointID).y = eMove.stageY ??35; switch (ballgroup.length) {//删除已有的线 case 0 : break; case 1 : break; case 2 : removeChild(getChildByName(“line1??); break; default : for (var m:int =1; m<=ballgroup.length; m++) { removeChild(getChildByName(“line??+ m.toString())); } } switch (ballgroup.length) {//重新画一遍所有的?? case 0 : break; case 1 : break; case 2 : var myline1:Sprite = new Sprite(); myline1.name = “line1?? myline1.graphics.clear(); myline1.graphics.lineStyle(4, color, 1); myline1.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline1.graphics.lineTo(ballgroup[1].x + ballgroup[1].width/2, ballgroup[1].y + ballgroup[1].height/2); addChild(myline1); break; default : for (var n:int =1; n<ballgroup.length; n++) { var myline2:Sprite = new Sprite(); myline2.name = “line??+ n.toString(); myline2.graphics.clear(); myline2.graphics.lineStyle(4,color, 1); myline2.graphics.moveTo(ballgroup[n-1].x + ballgroup[n-1].width/2, ballgroup[n-1].y + ballgroup[n-1].height/2); myline2.graphics.lineTo(ballgroup[n].x + ballgroup[n].width/2, ballgroup[n].y + ballgroup[n].height/2); addChild(myline2); } var myline3:Sprite = new Sprite(); myline3.name = “line??+ (ballgroup.length); myline3.graphics.clear(); myline3.graphics.lineStyle(4,color, 1); myline3.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline3.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline3); } //eEnd.target.stopTouchDrag(eEnd.touchPointID); //eEnd.target.removeChildAt(1); } function onTouchEnd(eEnd:TouchEvent) { touchtotal = touchtotal ??1; mytext2.text = “● You have touched ??+ touchtotal + “points?? removeChild(getChildByName(“ball??+ eEnd.touchPointID)); switch (ballgroup.length) { case 0 : break; case 1 : break; case 2 : removeChild(getChildByName(“line1??); break; default : for (var m:int =1; m<=ballgroup.length; m++) { removeChild(getChildByName(“line??+ m.toString())); } } touchgrouplength = touchgroup.length; for (var j:int=0; j<touchgrouplength; j++) { if (touchgroup[j] == eEnd.touchPointID) { touchgroup.splice(j, 1); ballgroup.splice(j, 1); break; } } switch (ballgroup.length) {//重新画一遍所有的?? case 0 : break; case 1 : color = rgb(); break; case 2 : var myline1:Sprite = new Sprite(); myline1.name = “line1?? myline1.graphics.clear(); myline1.graphics.lineStyle(4, color, 1); myline1.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline1.graphics.lineTo(ballgroup[1].x + ballgroup[1].width/2, ballgroup[1].y + ballgroup[1].height/2); addChild(myline1); break; default : for (var n:int =1; n<ballgroup.length; n++) { var myline2:Sprite = new Sprite(); myline2.name = “line??+ n.toString(); myline2.graphics.clear(); myline2.graphics.lineStyle(4,color, 1); myline2.graphics.moveTo(ballgroup[n-1].x + ballgroup[n-1].width/2, ballgroup[n-1].y + ballgroup[n-1].height/2); myline2.graphics.lineTo(ballgroup[n].x + ballgroup[n].width/2, ballgroup[n].y + ballgroup[n].height/2); addChild(myline2); } var myline3:Sprite = new Sprite(); myline3.name = “line??+ (ballgroup.length); myline3.graphics.clear(); myline3.graphics.lineStyle(4, color, 1); myline3.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline3.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline3); } //stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove); //stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd); } function rgb():uint { return (Math.random() * 0xffffff + 0xff000000); } color1.addEventListener(TouchEvent.TOUCH_TAP, colorfunc1); function colorfunc1(evt:TouchEvent):void { var colorbox:colorbox1 = new colorbox1(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } function colorboxremovefunc(evt:TouchEvent):void { evt.target.removeEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); removeChild(getChildByName(evt.target.name)); } color2.addEventListener(TouchEvent.TOUCH_TAP, colorfunc2); function colorfunc2(evt:TouchEvent):void { var colorbox:colorbox2 = new colorbox2(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color3.addEventListener(TouchEvent.TOUCH_TAP, colorfunc3); function colorfunc3(evt:TouchEvent):void { var colorbox:colorbox3 = new colorbox3(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color4.addEventListener(TouchEvent.TOUCH_TAP, colorfunc4); function colorfunc4(evt:TouchEvent):void { var colorbox:colorbox4 = new colorbox4(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color5.addEventListener(TouchEvent.TOUCH_TAP, colorfunc5); function colorfunc5(evt:TouchEvent):void { var colorbox:colorbox5 = new colorbox5(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color6.addEventListener(TouchEvent.TOUCH_TAP, colorfunc6); function colorfunc6(evt:TouchEvent):void { var colorbox:colorbox6 = new colorbox6(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color7.addEventListener(TouchEvent.TOUCH_TAP, colorfunc7); function colorfunc7(evt:TouchEvent):void { var colorbox:colorbox7 = new colorbox7(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } SyntaxHighlighter.autoloader( 'applescript /js/sh309/scripts/shBrushAppleScript.js?t=1451961936000', 'actionscript3 as3 /js/sh309/scripts/shBrushAS3.js?t=1451961936000', 'bash shell /js/sh309/scripts/shBrushBash.js?t=1451961936000', 'coldfusion cf /js/sh309/scripts/shBrushColdFusion.js?t=1451961936000', 'cpp c /js/sh309/scripts/shBrushCpp.js?t=1451961936000', 'obj-c objc /js/sh309/scripts/shBrushObjC.js?t=1451961936000', 'c# c-sharp csharp /js/sh309/scripts/shBrushCSharp.js?t=1451961936000', 'css /js/sh309/scripts/shBrushCss.js?t=1451961936000', 'delphi pascal /js/sh309/scripts/shBrushDelphi.js?t=1451961936000', 'diff patch pas /js/sh309/scripts/shBrushDiff.js?t=1451961936000', 'erl erlang /js/sh309/scripts/shBrushErlang.js?t=1451961936000', 'groovy /js/sh309/scripts/shBrushGroovy.js?t=1451961936000', 'haxe hx /js/sh309/scripts/shBrushHaxe.js?t=1451961936000', 'java /js/sh309/scripts/shBrushJava.js?t=1451961936000', 'jfx javafx /js/sh309/scripts/shBrushJavaFX.js?t=1451961936000', 'js jscript javascript /js/sh309/scripts/shBrushJScript.js?t=1451961936000', 'perl pl /js/sh309/scripts/shBrushPerl.js?t=1451961936000', 'php /js/sh309/scripts/shBrushPhp.js?t=1451961936000', 'text plain /js/sh309/scripts/shBrushPlain.js?t=1451961936000', 'py python /js/sh309/scripts/shBrushPython.js?t=1451961936000', 'ruby rails ror rb /js/sh309/scripts/shBrushRuby.js?t=1451961936000', 'scala /js/sh309/scripts/shBrushScala.js?t=1451961936000', 'sql /js/sh309/scripts/shBrushSql.js?t=1451961936000', 'vb vbnet /js/sh309/scripts/shBrushVb.js?t=1451961936000', 'xml xhtml xslt html /js/sh309/scripts/shBrushXml.js?t=1451961936000' ); SyntaxHighlighter.all();

如何在苹果的官网注册iOS设备答:首先打开https://supportprofile.apple.com/,然后输入自己的AppleID和密码。点击页面上的Register&AddProducts。在注册页面输入自己的序列号注册成功之后会提示注册成功,否则会提示相应错误:注册成功之后在https://supportprofile.app...。防恶意抓取,请查看原文,,真格学网提供内容。

怎么重启ios设备答:如何重新启动按住设备顶部的“睡眠/唤醒”按钮,直到出现红色滑块。然后拖动此滑块以完全关闭您的设备。在设备关闭后,再次按装睡眠/唤醒”按钮,直到出现Apple标志。如何强制重启只有在万不得已的情况下和无法重新启动设备时才强制重启设备...苹果手机上IOS设备在哪问:苹果手机上IOS设备在哪答:苹果手机如果不越狱的话,是不能浏览文件管理目录的。这是iOS系统封闭性的提现,想要浏览手机文件可以通过手机相关的工具来浏览,但是无法访问根目录。不像安卓手机那样方便,通过应用宝的文件管理功能都能方便的管理和查看手机根目录里的文件。如何在苹果的官网注册iOS设备答:首先打开https://supportprofile.apple.com/,然后输入自己的AppleID和密码。点击页面上的Register&AddProducts。在注册页面输入自己的序列号注册成功之后会提示注册成功,否则会提示相应错误:注册成功之后在https://supportprofile.app...

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