iOS设备多点触控??屏幕坏点检测程序代??/a>[代码]
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可以使用pp助手测试,具体的操作方法为:1、在手机复上下载pp助手,并点击打开。2、打开智慧,点击右下角的我的选项。3、在我的界面中,点击硬件检测制选项。4、在跳转的硬件检测界面中,点击右上角的辅助检测。5、在辅助检测界面中,下载屏幕触控。6、之后按照系统提示进行屏幕检测。7、检测完成后,即可事当触摸屏的情况www.zgxue.com防采集请勿采集本网。

http://blog.devdiv.com/ios%E8%AE%BE%E5%A4%87%E5%A4%9A%E7%82%B9%E8%A7%A6%E6%8E%A7%E5%92%8C%E5%B1%8F%E5%B9%95%E5%9D%8F%E7%82%B9%E6%A3%80%E6%B5%8B%E7%A8%8B%E5%BA%8F%E4%BB%A3%E7%A0%81.html scrolltotop.offset(100,120); scrolltotop.init();

[1].[图片] 运行屏幕截图 跳至 [1] [2]

[2].[代码] [C/C++]代码 跳至[1] [2]

import flash.events.TouchEvent; import flash.events.MouseEvent; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; var text1:String; var text2:String; var text3:String; var touchtotal:int = 0; var touchMoveID:int = 0; var touchgrouplength:int; var touchgroup:Array = new Array(); var ballgroup:Array = new Array(); var myline1:Sprite = new Sprite(); var tempballnum:int; var tempflagx:Boolean; var tempflagy:Boolean; var tempflag:Boolean; var color:uint = rgb(); if (Multitouch.supportedGestures) { text1 = “● SupportsGesture, Support ??+ Multitouch.maxTouchPoints.toString() + ??MaxTouchPoint ?? } else { text1 = “● No supports Gesture ?? } if (Multitouch.supportsGestureEvents) { text2 = “SupportsGestureEvents ?? } else { text2 = “No supports GestureEvents ?? } if (Multitouch.supportsTouchEvents) { text3 = “SupportsTouchEvents?? } else { text3 = “No supports TouchEvents?? } mytext1.text = text1 + text2 + text3; startbutton.addEventListener(TouchEvent.TOUCH_TAP, taphandler); function taphandler(evt:TouchEvent):void { removeChild(startbutton); removeChild(group1); removeChild(group2); stage.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin); stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove); stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd); } function onTouchBegin(eBegin:TouchEvent) { touchtotal = touchtotal + 1; mytext2.text = “● You have touched ??+ touchtotal + “points?? touchMoveID = eBegin.touchPointID; tempflagy = (eBegin.stageY > touchbox.y) && (eBegin.stageY < (touchbox.y + touchbox.height)); tempflagx = (eBegin.stageX > touchbox.x) && (eBegin.stageX < (touchbox.x + touchbox.width)); tempflag = tempflagy && tempflagx; if (tempflag) { var ball1:Sprite = new ball(); ball1.x = eBegin.stageX ??35; ball1.y = eBegin.stageY ??35; ball1.name = “ball??+ touchMoveID.toString(); ballgroup.push(ball1); addChild(ball1); touchgroup.push(touchMoveID); switch (ballgroup.length) { case 0 : break; case 1 : break; case 2 : var myline1:Sprite = new Sprite(); myline1.name = “line??+ (ballgroup.length-1); myline1.graphics.clear(); myline1.graphics.lineStyle(4, color, 1); myline1.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline1.graphics.lineTo(ballgroup[1].x + ballgroup[1].width/2, ballgroup[1].y + ballgroup[1].height/2); addChild(myline1); break; default : var myline2:Sprite = new Sprite(); myline2.name = “line??+ (ballgroup.length-1); myline2.graphics.clear(); myline2.graphics.lineStyle(4,color, 1); myline2.graphics.moveTo(ballgroup[ballgroup.length-2].x + ballgroup[ballgroup.length-2].width/2, ballgroup[ballgroup.length-2].y + ballgroup[ballgroup.length-2].height/2); myline2.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline2); var myline3:Sprite = new Sprite(); myline3.name = “line??+ (ballgroup.length); myline3.graphics.clear(); myline3.graphics.lineStyle(4,color, 1); myline3.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline3.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline3); if (ballgroup.length > 3) { removeChild(getChildByName(“line??+ (ballgroup.length-1))); } } } } function onTouchMove(eMove:TouchEvent) { getChildByName(“ball??+ eMove.touchPointID).x = eMove.stageX ??35; getChildByName(“ball??+ eMove.touchPointID).y = eMove.stageY ??35; switch (ballgroup.length) {//删除已有的线 case 0 : break; case 1 : break; case 2 : removeChild(getChildByName(“line1??); break; default : for (var m:int =1; m<=ballgroup.length; m++) { removeChild(getChildByName(“line??+ m.toString())); } } switch (ballgroup.length) {//重新画一遍所有的?? case 0 : break; case 1 : break; case 2 : var myline1:Sprite = new Sprite(); myline1.name = “line1?? myline1.graphics.clear(); myline1.graphics.lineStyle(4, color, 1); myline1.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline1.graphics.lineTo(ballgroup[1].x + ballgroup[1].width/2, ballgroup[1].y + ballgroup[1].height/2); addChild(myline1); break; default : for (var n:int =1; n<ballgroup.length; n++) { var myline2:Sprite = new Sprite(); myline2.name = “line??+ n.toString(); myline2.graphics.clear(); myline2.graphics.lineStyle(4,color, 1); myline2.graphics.moveTo(ballgroup[n-1].x + ballgroup[n-1].width/2, ballgroup[n-1].y + ballgroup[n-1].height/2); myline2.graphics.lineTo(ballgroup[n].x + ballgroup[n].width/2, ballgroup[n].y + ballgroup[n].height/2); addChild(myline2); } var myline3:Sprite = new Sprite(); myline3.name = “line??+ (ballgroup.length); myline3.graphics.clear(); myline3.graphics.lineStyle(4,color, 1); myline3.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline3.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline3); } //eEnd.target.stopTouchDrag(eEnd.touchPointID); //eEnd.target.removeChildAt(1); } function onTouchEnd(eEnd:TouchEvent) { touchtotal = touchtotal ??1; mytext2.text = “● You have touched ??+ touchtotal + “points?? removeChild(getChildByName(“ball??+ eEnd.touchPointID)); switch (ballgroup.length) { case 0 : break; case 1 : break; case 2 : removeChild(getChildByName(“line1??); break; default : for (var m:int =1; m<=ballgroup.length; m++) { removeChild(getChildByName(“line??+ m.toString())); } } touchgrouplength = touchgroup.length; for (var j:int=0; j<touchgrouplength; j++) { if (touchgroup[j] == eEnd.touchPointID) { touchgroup.splice(j, 1); ballgroup.splice(j, 1); break; } } switch (ballgroup.length) {//重新画一遍所有的?? case 0 : break; case 1 : color = rgb(); break; case 2 : var myline1:Sprite = new Sprite(); myline1.name = “line1?? myline1.graphics.clear(); myline1.graphics.lineStyle(4, color, 1); myline1.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline1.graphics.lineTo(ballgroup[1].x + ballgroup[1].width/2, ballgroup[1].y + ballgroup[1].height/2); addChild(myline1); break; default : for (var n:int =1; n<ballgroup.length; n++) { var myline2:Sprite = new Sprite(); myline2.name = “line??+ n.toString(); myline2.graphics.clear(); myline2.graphics.lineStyle(4,color, 1); myline2.graphics.moveTo(ballgroup[n-1].x + ballgroup[n-1].width/2, ballgroup[n-1].y + ballgroup[n-1].height/2); myline2.graphics.lineTo(ballgroup[n].x + ballgroup[n].width/2, ballgroup[n].y + ballgroup[n].height/2); addChild(myline2); } var myline3:Sprite = new Sprite(); myline3.name = “line??+ (ballgroup.length); myline3.graphics.clear(); myline3.graphics.lineStyle(4, color, 1); myline3.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline3.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline3); } //stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove); //stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd); } function rgb():uint { return (Math.random() * 0xffffff + 0xff000000); } color1.addEventListener(TouchEvent.TOUCH_TAP, colorfunc1); function colorfunc1(evt:TouchEvent):void { var colorbox:colorbox1 = new colorbox1(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } function colorboxremovefunc(evt:TouchEvent):void { evt.target.removeEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); removeChild(getChildByName(evt.target.name)); } color2.addEventListener(TouchEvent.TOUCH_TAP, colorfunc2); function colorfunc2(evt:TouchEvent):void { var colorbox:colorbox2 = new colorbox2(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color3.addEventListener(TouchEvent.TOUCH_TAP, colorfunc3); function colorfunc3(evt:TouchEvent):void { var colorbox:colorbox3 = new colorbox3(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color4.addEventListener(TouchEvent.TOUCH_TAP, colorfunc4); function colorfunc4(evt:TouchEvent):void { var colorbox:colorbox4 = new colorbox4(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color5.addEventListener(TouchEvent.TOUCH_TAP, colorfunc5); function colorfunc5(evt:TouchEvent):void { var colorbox:colorbox5 = new colorbox5(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color6.addEventListener(TouchEvent.TOUCH_TAP, colorfunc6); function colorfunc6(evt:TouchEvent):void { var colorbox:colorbox6 = new colorbox6(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color7.addEventListener(TouchEvent.TOUCH_TAP, colorfunc7); function colorfunc7(evt:TouchEvent):void { var colorbox:colorbox7 = new colorbox7(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } SyntaxHighlighter.autoloader( 'applescript/js/sh309/scripts/shBrushAppleScript.js?t=1451961936000', 'actionscript3 as3/js/sh309/scripts/shBrushAS3.js?t=1451961936000', 'bash shell/js/sh309/scripts/shBrushBash.js?t=1451961936000', 'coldfusion cf/js/sh309/scripts/shBrushColdFusion.js?t=1451961936000', 'cpp c/js/sh309/scripts/shBrushCpp.js?t=1451961936000', 'obj-c objc/js/sh309/scripts/shBrushObjC.js?t=1451961936000', 'c# c-sharp csharp/js/sh309/scripts/shBrushCSharp.js?t=1451961936000', 'css/js/sh309/scripts/shBrushCss.js?t=1451961936000', 'delphi pascal/js/sh309/scripts/shBrushDelphi.js?t=1451961936000', 'diff patch pas/js/sh309/scripts/shBrushDiff.js?t=1451961936000', 'erl erlang/js/sh309/scripts/shBrushErlang.js?t=1451961936000', 'groovy/js/sh309/scripts/shBrushGroovy.js?t=1451961936000', 'haxe hx/js/sh309/scripts/shBrushHaxe.js?t=1451961936000', 'java/js/sh309/scripts/shBrushJava.js?t=1451961936000', 'jfx javafx/js/sh309/scripts/shBrushJavaFX.js?t=1451961936000', 'js jscript javascript/js/sh309/scripts/shBrushJScript.js?t=1451961936000', 'perl pl/js/sh309/scripts/shBrushPerl.js?t=1451961936000', 'php/js/sh309/scripts/shBrushPhp.js?t=1451961936000', 'text plain/js/sh309/scripts/shBrushPlain.js?t=1451961936000', 'py python/js/sh309/scripts/shBrushPython.js?t=1451961936000', 'ruby rails ror rb/js/sh309/scripts/shBrushRuby.js?t=1451961936000', 'scala/js/sh309/scripts/shBrushScala.js?t=1451961936000', 'sql/js/sh309/scripts/shBrushSql.js?t=1451961936000', 'vb vbnet/js/sh309/scripts/shBrushVb.js?t=1451961936000', 'xml xhtml xslt html/js/sh309/scripts/shBrushXml.js?t=1451961936000' ); SyntaxHighlighter.all();

用安卓吧。第一,摩托罗拉me501,我用的就是这款,外观非常的好看,安卓1.5,屏幕3.1英寸,支持多点,分辨率320*480,显示效果相当的细腻。500万像素。目前水货报价1000左右,而行货在1800左右。

iphone屏幕看坏点的具体操作步骤(iphone 6为例):(1)打开iphone 6手机 Safari 浏览器;(2)在顶部的网址栏中输入:display.bbgxzx.com;(3)打开此页面以后,可以在下方看到由多个不同颜色的图像,排在最前面的为黑色。滑动页面,可以更换不同的颜色;(4)把当前 iPhone 屏幕的亮度调至最大(可以在控制中心里直接调节),并且最好是在一个比较暗的屋子里;(5)随后滑动到图像的时候,请把 iPhone6 以横屏模式来显示,此时你会发现整个屏幕都会被当前颜色填充。然后就请睁大你的眼晴,仔细检查屏幕上是否有亮点,坏点之类的;(6)接着滑动页面,可以显示不同的颜色,因为有的坏点需要不同的颜色背景才会发现,所以我们用不同的颜色背景来检查;(7)如果屏幕一切正常的话,是不会看到有任何异样的点之类的。注:有一两个坏点的话,也是不会影响我们正常使用的内容来自www.zgxue.com请勿采集。

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