iOS设备多点触控??屏幕坏点检测程序代??/a>[代码]
鉴客

来源:本网整理

你找对人了,我们做的带自动点击功能的鼠标,速度是500秒点一次到每秒点10次的范围,速度可以自由调节,鼠标底部带有显示器,显示当前自动点击的速,我的百度

http://blog.devdiv.com/ios%E8%AE%BE%E5%A4%87%E5%A4%9A%E7%82%B9%E8%A7%A6%E6%8E%A7%E5%92%8C%E5%B1%8F%E5%B9%95%E5%9D%8F%E7%82%B9%E6%A3%80%E6%B5%8B%E7%A8%8B%E5%BA%8F%E4%BB%A3%E7%A0%81.html scrolltotop.offset(100,120); scrolltotop.init();

[1].[图片] 运行屏幕截图 跳至 [1] [2]

[2].[代码] [C/C++]代码 跳至 [1] [2]

import flash.events.TouchEvent; import flash.events.MouseEvent; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; var text1:String; var text2:String; var text3:String; var touchtotal:int = 0; var touchMoveID:int = 0; var touchgrouplength:int; var touchgroup:Array = new Array(); var ballgroup:Array = new Array(); var myline1:Sprite = new Sprite(); var tempballnum:int; var tempflagx:Boolean; var tempflagy:Boolean; var tempflag:Boolean; var color:uint = rgb(); if (Multitouch.supportedGestures) { text1 = “● SupportsGesture, Support ??+ Multitouch.maxTouchPoints.toString() + ??MaxTouchPoint ?? } else { text1 = “● No supports Gesture ?? } if (Multitouch.supportsGestureEvents) { text2 = “SupportsGestureEvents ?? } else { text2 = “No supports GestureEvents ?? } if (Multitouch.supportsTouchEvents) { text3 = “SupportsTouchEvents?? } else { text3 = “No supports TouchEvents?? } mytext1.text = text1 + text2 + text3; startbutton.addEventListener(TouchEvent.TOUCH_TAP, taphandler); function taphandler(evt:TouchEvent):void { removeChild(startbutton); removeChild(group1); removeChild(group2); stage.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin); stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove); stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd); } function onTouchBegin(eBegin:TouchEvent) { touchtotal = touchtotal + 1; mytext2.text = “● You have touched ??+ touchtotal + “points?? touchMoveID = eBegin.touchPointID; tempflagy = (eBegin.stageY > touchbox.y) && (eBegin.stageY < (touchbox.y + touchbox.height)); tempflagx = (eBegin.stageX > touchbox.x) && (eBegin.stageX < (touchbox.x + touchbox.width)); tempflag = tempflagy && tempflagx; if (tempflag) { var ball1:Sprite = new ball(); ball1.x = eBegin.stageX ??35; ball1.y = eBegin.stageY ??35; ball1.name = “ball??+ touchMoveID.toString(); ballgroup.push(ball1); addChild(ball1); touchgroup.push(touchMoveID); switch (ballgroup.length) { case 0 : break; case 1 : break; case 2 : var myline1:Sprite = new Sprite(); myline1.name = “line??+ (ballgroup.length-1); myline1.graphics.clear(); myline1.graphics.lineStyle(4, color, 1); myline1.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline1.graphics.lineTo(ballgroup[1].x + ballgroup[1].width/2, ballgroup[1].y + ballgroup[1].height/2); addChild(myline1); break; default : var myline2:Sprite = new Sprite(); myline2.name = “line??+ (ballgroup.length-1); myline2.graphics.clear(); myline2.graphics.lineStyle(4,color, 1); myline2.graphics.moveTo(ballgroup[ballgroup.length-2].x + ballgroup[ballgroup.length-2].width/2, ballgroup[ballgroup.length-2].y + ballgroup[ballgroup.length-2].height/2); myline2.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline2); var myline3:Sprite = new Sprite(); myline3.name = “line??+ (ballgroup.length); myline3.graphics.clear(); myline3.graphics.lineStyle(4,color, 1); myline3.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline3.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline3); if (ballgroup.length > 3) { removeChild(getChildByName(“line??+ (ballgroup.length-1))); } } } } function onTouchMove(eMove:TouchEvent) { getChildByName(“ball??+ eMove.touchPointID).x = eMove.stageX ??35; getChildByName(“ball??+ eMove.touchPointID).y = eMove.stageY ??35; switch (ballgroup.length) {//删除已有的线 case 0 : break; case 1 : break; case 2 : removeChild(getChildByName(“line1??); break; default : for (var m:int =1; m<=ballgroup.length; m++) { removeChild(getChildByName(“line??+ m.toString())); } } switch (ballgroup.length) {//重新画一遍所有的?? case 0 : break; case 1 : break; case 2 : var myline1:Sprite = new Sprite(); myline1.name = “line1?? myline1.graphics.clear(); myline1.graphics.lineStyle(4, color, 1); myline1.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline1.graphics.lineTo(ballgroup[1].x + ballgroup[1].width/2, ballgroup[1].y + ballgroup[1].height/2); addChild(myline1); break; default : for (var n:int =1; n<ballgroup.length; n++) { var myline2:Sprite = new Sprite(); myline2.name = “line??+ n.toString(); myline2.graphics.clear(); myline2.graphics.lineStyle(4,color, 1); myline2.graphics.moveTo(ballgroup[n-1].x + ballgroup[n-1].width/2, ballgroup[n-1].y + ballgroup[n-1].height/2); myline2.graphics.lineTo(ballgroup[n].x + ballgroup[n].width/2, ballgroup[n].y + ballgroup[n].height/2); addChild(myline2); } var myline3:Sprite = new Sprite(); myline3.name = “line??+ (ballgroup.length); myline3.graphics.clear(); myline3.graphics.lineStyle(4,color, 1); myline3.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline3.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline3); } //eEnd.target.stopTouchDrag(eEnd.touchPointID); //eEnd.target.removeChildAt(1); } function onTouchEnd(eEnd:TouchEvent) { touchtotal = touchtotal ??1; mytext2.text = “● You have touched ??+ touchtotal + “points?? removeChild(getChildByName(“ball??+ eEnd.touchPointID)); switch (ballgroup.length) { case 0 : break; case 1 : break; case 2 : removeChild(getChildByName(“line1??); break; default : for (var m:int =1; m<=ballgroup.length; m++) { removeChild(getChildByName(“line??+ m.toString())); } } touchgrouplength = touchgroup.length; for (var j:int=0; j<touchgrouplength; j++) { if (touchgroup[j] == eEnd.touchPointID) { touchgroup.splice(j, 1); ballgroup.splice(j, 1); break; } } switch (ballgroup.length) {//重新画一遍所有的?? case 0 : break; case 1 : color = rgb(); break; case 2 : var myline1:Sprite = new Sprite(); myline1.name = “line1?? myline1.graphics.clear(); myline1.graphics.lineStyle(4, color, 1); myline1.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline1.graphics.lineTo(ballgroup[1].x + ballgroup[1].width/2, ballgroup[1].y + ballgroup[1].height/2); addChild(myline1); break; default : for (var n:int =1; n<ballgroup.length; n++) { var myline2:Sprite = new Sprite(); myline2.name = “line??+ n.toString(); myline2.graphics.clear(); myline2.graphics.lineStyle(4,color, 1); myline2.graphics.moveTo(ballgroup[n-1].x + ballgroup[n-1].width/2, ballgroup[n-1].y + ballgroup[n-1].height/2); myline2.graphics.lineTo(ballgroup[n].x + ballgroup[n].width/2, ballgroup[n].y + ballgroup[n].height/2); addChild(myline2); } var myline3:Sprite = new Sprite(); myline3.name = “line??+ (ballgroup.length); myline3.graphics.clear(); myline3.graphics.lineStyle(4, color, 1); myline3.graphics.moveTo(ballgroup[0].x + ballgroup[0].width/2, ballgroup[0].y + ballgroup[0].height/2); myline3.graphics.lineTo(ballgroup[ballgroup.length-1].x + ballgroup[ballgroup.length-1].width/2, ballgroup[ballgroup.length-1].y + ballgroup[ballgroup.length-1].height/2); addChild(myline3); } //stage.removeEventListener(TouchEvent.TOUCH_MOVE, onTouchMove); //stage.removeEventListener(TouchEvent.TOUCH_END, onTouchEnd); } function rgb():uint { return (Math.random() * 0xffffff + 0xff000000); } color1.addEventListener(TouchEvent.TOUCH_TAP, colorfunc1); function colorfunc1(evt:TouchEvent):void { var colorbox:colorbox1 = new colorbox1(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } function colorboxremovefunc(evt:TouchEvent):void { evt.target.removeEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); removeChild(getChildByName(evt.target.name)); } color2.addEventListener(TouchEvent.TOUCH_TAP, colorfunc2); function colorfunc2(evt:TouchEvent):void { var colorbox:colorbox2 = new colorbox2(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color3.addEventListener(TouchEvent.TOUCH_TAP, colorfunc3); function colorfunc3(evt:TouchEvent):void { var colorbox:colorbox3 = new colorbox3(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color4.addEventListener(TouchEvent.TOUCH_TAP, colorfunc4); function colorfunc4(evt:TouchEvent):void { var colorbox:colorbox4 = new colorbox4(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color5.addEventListener(TouchEvent.TOUCH_TAP, colorfunc5); function colorfunc5(evt:TouchEvent):void { var colorbox:colorbox5 = new colorbox5(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color6.addEventListener(TouchEvent.TOUCH_TAP, colorfunc6); function colorfunc6(evt:TouchEvent):void { var colorbox:colorbox6 = new colorbox6(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } color7.addEventListener(TouchEvent.TOUCH_TAP, colorfunc7); function colorfunc7(evt:TouchEvent):void { var colorbox:colorbox7 = new colorbox7(); addChild(colorbox); colorbox.addEventListener(TouchEvent.TOUCH_TAP, colorboxremovefunc); } SyntaxHighlighter.autoloader( 'applescript /js/sh309/scripts/shBrushAppleScript.js?t=1451961936000', 'actionscript3 as3 /js/sh309/scripts/shBrushAS3.js?t=1451961936000', 'bash shell /js/sh309/scripts/shBrushBash.js?t=1451961936000', 'coldfusion cf /js/sh309/scripts/shBrushColdFusion.js?t=1451961936000', 'cpp c /js/sh309/scripts/shBrushCpp.js?t=1451961936000', 'obj-c objc /js/sh309/scripts/shBrushObjC.js?t=1451961936000', 'c# c-sharp csharp /js/sh309/scripts/shBrushCSharp.js?t=1451961936000', 'css /js/sh309/scripts/shBrushCss.js?t=1451961936000', 'delphi pascal /js/sh309/scripts/shBrushDelphi.js?t=1451961936000', 'diff patch pas /js/sh309/scripts/shBrushDiff.js?t=1451961936000', 'erl erlang /js/sh309/scripts/shBrushErlang.js?t=1451961936000', 'groovy /js/sh309/scripts/shBrushGroovy.js?t=1451961936000', 'haxe hx /js/sh309/scripts/shBrushHaxe.js?t=1451961936000', 'java /js/sh309/scripts/shBrushJava.js?t=1451961936000', 'jfx javafx /js/sh309/scripts/shBrushJavaFX.js?t=1451961936000', 'js jscript javascript /js/sh309/scripts/shBrushJScript.js?t=1451961936000', 'perl pl /js/sh309/scripts/shBrushPerl.js?t=1451961936000', 'php /js/sh309/scripts/shBrushPhp.js?t=1451961936000', 'text plain /js/sh309/scripts/shBrushPlain.js?t=1451961936000', 'py python /js/sh309/scripts/shBrushPython.js?t=1451961936000', 'ruby rails ror rb /js/sh309/scripts/shBrushRuby.js?t=1451961936000', 'scala /js/sh309/scripts/shBrushScala.js?t=1451961936000', 'sql /js/sh309/scripts/shBrushSql.js?t=1451961936000', 'vb vbnet /js/sh309/scripts/shBrushVb.js?t=1451961936000', 'xml xhtml xslt html /js/sh309/scripts/shBrushXml.js?t=1451961936000' ); SyntaxHighlighter.all();

这不是触碰失灵,这是手机系统的问题,系统卡顿造成的,你点的时候手机没有反应过来,过一会又突然全部反应过来

扩展阅读,根据您访问的内容系统为您准备了以下内容,希望对您有帮助。

iOS模拟器能实现多点触摸吗

可以实现两个点的图片的缩放,模拟器上按住键盘的option键 模拟器上就会出现两个点,可以实现缩放功能

请问ios怎么点击一个按钮来触发多个事件呢?

从你的需求来看,其实并不难实现的。首先你得明确-(void)button2Press:(id)sender{ }中的sender代表的是你当前所点击的button,所以你的UIButton *plusbtn=sender;UIButton *plus1=sender;这两个获得的是同一个。一、把该按钮背景换掉,你已实现,而且用plusbtn和plus1是一样的,二、你要将你需要变为显形的plus1按钮设置成属性:@property UIButton *plus1; 然后[_plus1 setHidden:NO];设置一下就OK了

关于Input.touchCount调用ios的sdk之后,只能识别单点触控,怎么才能多点触控。

根据触点数组取触点本回答被提问者采纳

苹果手机 怎么设置屏幕连续点击?

打开设置中心找到触摸调节就可以了。

设置屏幕连续点击步骤如下:

1,打开主屏界面的设置功能

2,点击辅助功能

3,找到触摸调节点击打开

4,然后再点击忽略重复,就能视多次按击屏幕为第一次,如图:

ios最小触控点最小是多少像素

可以告诉你,苹果系统的的tableView的行高一般都是44。也就是Retina屏幕的88个像素。

  • 本文相关:
  • ios UIImage 图??居中
  • 在UIImageView中旋转图像代码例??/a>[代码]
    鉴客
  • 使用手势UIGestureRecognizer对图像进行缩放、移动、旋转操??/a>[代码]
    鉴客
  • 使用Objective-C创建UUID的代??/a>[代码]
    鉴客
  • 一个很方便控制视图控件Z轴层次的UIView类别??Category)
  • UIView背景的渐??/a>[代码]
    鉴客
  • iOS设备多点触控和屏幕坏点检测程序代??/a>[代码]
    鉴客
  • tableview滚动到最后一行自动加载数??
  • iPhone toolchain 4.0 的两个配套示例代??/a>[代码]
    鉴客
  • IOS 使用 HTTP POST 上传图片和文本信??/a>[代码]
    红薯
  • 免责声明 - 关于我们 - 联系我们 - 广告联系 - 友情链接 - 帮助中心 - 频道导航
    Copyright © 2017 www.zgxue.com All Rights Reserved