一、游戏介绍
1.1 游戏规则
21点又名黑杰克,该游戏由2到6个人玩,使用除大小王之外的52张牌,游戏者的目标是使手中的牌的点数之和不超过21点且尽量大。
1.2 牌点计算
A至10牌,按其原点数计算;J、Q、K都算作10点。
1.3 判断胜负
二十一点玩法规则和概率在二十一点游戏中,拥有最高点数的玩家获胜,其点数必须等于或低于21点;超过21点的玩家称为爆牌。拥有最高点数的玩家获胜,其点数必须等于或低于21点;超过21点之间判负。
二、游戏设计
2.1 游戏流程
发牌:
玩家和AI每人发两张牌,由手牌点数和大的玩家优先选择是否在牌堆中取牌
取牌:
手牌点数和小于21,等待1中优先选择后再顺时针轮到其他玩家选择是否取牌
取牌后:
若牌点大于21则直接判负出局,场上只剩1人,直接游戏结束;否则重复2-3
若牌点小于等于21则轮到下家取牌,重复2-3
游戏结束
其他玩家取牌后都超过21点,只剩1人,直接获胜
所有玩家都选择不取牌后,按规则比较所有玩家手牌点数和,牌点大的获胜。
2.2 玩家类
由玩家自己选择是否继续拿牌。(输入Y继续拿牌,N为不拿牌)
2.3 AI类
简化AI逻辑,发牌后AI手牌和为4-8时继续拿牌,一直到17点或17点以上不再拿牌;因为此时再拿牌就有一半以上的概率超过21点。
三、参考代码
using System; namespace _21dian { using System; using System.Collections.Generic; namespace Game21Points { class Project { static void Main(string[] args) { Console.WriteLine("----- 游戏开始 -----"); // 扑克牌 List<int> cards = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 }; // 创建对象 Poker poker = new Poker(cards); Player player = new Player(); AIPlayer ai = new AIPlayer(); // --> 玩家入场 player.playerName = "Czhenya"; ai.playerName = "AI"; poker.AddPlayer(player); poker.AddPlayer(ai); // 事件关系绑定 poker.GameSratrHandler += player.GameStart; poker.GameSratrHandler += ai.GameStart; // 游戏开始 poker.GameStart(); // 每人发两张牌 poker.SendCard(); poker.SendCard(); // 询问取牌 poker.TaskCard(); Console.ReadKey(); } } abstract class AbsPlayer { public string playerName; public bool IsContinueTakeCard = true; public List<int> handCards = new List<int>(); public abstract void GameStart(); public virtual void SendCard(int card) { handCards.Add(card); } public abstract bool TakeCard(); public bool GameOver() { bool isGameOver; if (HandCardsPoint > 21) { isGameOver = true; } else { isGameOver = !IsContinueTakeCard; } return isGameOver; } public int HandCardsPoint { get { return PokeTools.HandCardsSum(handCards); } } } class Player : AbsPlayer { public override void GameStart() { handCards.Clear(); Console.WriteLine("玩家整理了一下衣服,准备开局;"); } public override void SendCard(int card) { handCards.Add(card); Console.WriteLine("玩家发牌:" + PokeTools.PokerBrandByPoint(card)); } public override bool TakeCard() { Console.WriteLine("当前您的手牌点数和为:" + HandCardsPoint); Console.WriteLine("是否继续取牌(Y/N)?"); string readStr = Console.ReadLine(); // 输入Y取牌,其他为不取牌 IsContinueTakeCard = readStr.Equals("Y"); return IsContinueTakeCard; } } class AIPlayer : AbsPlayer { public override void GameStart() { handCards.Clear(); Console.WriteLine("AI:清理一下内存,与之一战;"); } public override void SendCard(int card) { base.SendCard(card); Console.WriteLine("AI发牌:" + PokeTools.PokerBrandByPoint(card)); } public override bool TakeCard() { // 手牌数点数小于17,就继续取牌 return HandCardsPoint < 17; } } class Poker { List<AbsPlayer> players = new List<AbsPlayer>(); public Action GameSratrHandler; public Action<int> SendCardHandler; public Func<int, bool> TaskCardHandler; // 发牌用 List<int> sendCards; public Poker(List<int> cards) { // 复制一份发牌用 sendCards = new List<int>(cards); } public void AddPlayer(AbsPlayer player) { players.Add(player); } public void GameStart() { for (int i = 0; i < players.Count; i++) { if (!players[i].GameOver()) { players[i].GameStart(); } } } /// <summary> /// 发牌 -- 会剔除已经发过的牌 /// </summary> public void SendCard() { for (int i = 0; i < players.Count; i++) { players[i].SendCard(SendOneCard()); } } int SendOneCard() { // 随机发一张牌 Random random = new Random(); int index = random.Next(0, sendCards.Count); // 取到牌值 int cardPoint = sendCards[index]; // 从手牌中移除 --> 为避免发到相同的牌 sendCards.RemoveAt(index); return cardPoint; } public void TaskCard() { for (int i = 0; i < players.Count; i++) { // 选择取牌后再发一张牌 if (players[i].TakeCard()) { players[i].SendCard(SendOneCard()); } Console.WriteLine($"玩家:{players[i].playerName} 手牌:{PokeTools.ShowHandCard(players[i].handCards)}"); } if (!GameOver()) { TaskCard(); } } public bool GameOver() { int playerCount = 0; for (int i = 0; i < players.Count; i++) { if (!players[i].GameOver()) { playerCount++; } } bool isGameOver = playerCount <= 1; if (isGameOver) { Console.WriteLine("游戏结束:"); List<AbsPlayer> playerList = new List<AbsPlayer>(); int maxPoint = 0; for (int i = 0; i < players.Count; i++) { if (players[i].HandCardsPoint > 21) { Console.WriteLine($"玩家:{players[i].playerName} 爆牌了" ); } else { playerList.Add(players[i]); if (maxPoint < players[i].HandCardsPoint) { maxPoint = players[i].HandCardsPoint; } } } if (playerList.Count == 0) { Console.WriteLine("平局"); } else if (playerList.Count == 1) { Console.WriteLine($"玩家:{playerList[0].playerName} 赢了"); } else { for (int i = 0; i < playerList.Count; i++) { if (maxPoint == playerList[i].HandCardsPoint) { Console.WriteLine($"玩家:{playerList[i].playerName} 赢了"); } } } } return isGameOver; } } } class PokeTools { /// <summary> /// 根据牌点返回牌名 如:14 ->红桃3 /// </summary> /// <param name="card"></param> /// <returns></returns> public static string PokerBrandByPoint(int card) { if (card > 52 || card <= 0) { Console.WriteLine("不是扑克牌点"); return "不是扑克牌点"; } string[] flowerColor = new string[4] { "黑桃", "红桃", "梅花", "方片" }; string[] points = new string[13] { "K", "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q" }; int huaSe = (card - 1) / 13; int point = card % 13; // 返回花色 + 牌点 如:红桃3 return flowerColor[huaSe] + points[point]; } /// <summary> /// 手牌求和 /// </summary> /// <param name="handCards"></param> /// <returns></returns> public static int HandCardsSum(List<int> handCards) { // "K", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q" int[] points = new int[13] { 10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10 }; int sumRes = 0; for (int i = 0; i < handCards.Count; i++) { sumRes += points[handCards[i] % 13]; } return sumRes; } // 显示手牌 public static (string, string) ShowHandCard(List<int> handCards) { string resStr = ""; for (int i = 0; i < handCards.Count; i++) { resStr += PokeTools.PokerBrandByPoint(handCards[i]); if (handCards.Count - 1 != i) { resStr += ","; } } return (resStr, "牌点和:" + PokeTools.HandCardsSum(handCards)); } } }
测试结果:
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