本文实例为大家分享了QT实现五子棋游戏的具体代码,供大家参考,具体内容如下
有点bug 但是能运行
每次点击右边会出现提示图标,表示是黑方落子还是白方并计时,不过不知道为什么点的次数多了 就不出现提示了 然后过一会又有了![Alt]
代码片:
#include "widget.h" #include "ui_widget.h" #include <QPainter> #include <QBrush> #include <QMouseEvent> #include <QPen> #include <QDebug> #include <QMessageBox> #include <QTime> #include <QMainWindow> #include <QTimer> #include <QDateTime> #include <QDesktopWidget> #include <QApplication> #include <QCoreApplication> #include <QEventLoop> #include <QProcess> #include <QString> Widget::Widget(QWidget *parent) : QWidget(parent) , ui(new Ui::Widget) { ui->setupUi(this); ui->label_2->hide(); // resize(640, 640); memset(a, 0, 15 * 15 * sizeof(int)); player = 0; ui->lcdNumber->setSegmentStyle(QLCDNumber::Flat); ui->lcdNumber->display(QDateTime::currentDateTime().toString("000")); ui->lcdNumber_2->setSegmentStyle(QLCDNumber::Flat); ui->lcdNumber_2->display(QDateTime::currentDateTime().toString("000")); timer1=new QTimer(this); connect(timer1,&QTimer::timeout,this,&Widget::handle_timeout); timer1->start(1000); timer2=new QTimer(this); connect(timer2,&QTimer::timeout,this,&Widget::handle_timeout); timer2->start(1000); } Widget::~Widget() { delete ui; } void Widget::handle_timeout() { if(flag%2==0){ for(sec=numb1;sec>0;sec--) { ui->lcdNumber->display(QDateTime::currentDateTime().toString(QString::number(sec))); Delay_MSec(1000); if(flag%2==1){ numb1=sec; break; } if(sec<=0) QMessageBox::information(this, "Win", "White Win", QMessageBox::Ok); } // timer1->stop(); } else if(flag%2==1) { for(sec=numb2;sec>0;sec--) { ui->lcdNumber_2->display(QDateTime::currentDateTime().toString(QString::number(sec))); Delay_MSec(1000); if(flag%2==0) { numb2=sec; break;} if(sec<=0) QMessageBox::information(this, "Win", "Black Win", QMessageBox::Ok); } // timer2->stop(); } } void Widget::Delay_MSec(unsigned int msec) { QTime _Timer=QTime::currentTime().addMSecs(msec); while(QTime::currentTime()<_Timer) { QCoreApplication::processEvents(QEventLoop::AllEvents,100); } } void Widget::paintEvent(QPaintEvent *) { gridW = width()/19; //窗口宽度分18份 gridH = height()/19; //窗口高度分18份 //棋盘起点坐标 startX = gridW; startY = gridH; QPainter p(this); //背景图 p.drawPixmap(0,0, width(),height(),QPixmap(":/new/prefix1/C:/tupian/image/board1.jpg")); p.setRenderHint(QPainter::Antialiasing, true); int i, j; for (i = 0; i < 16; i++) { p.drawLine(startX, startY + i * gridH, startX+15*gridW, startY + i * gridH); p.drawLine(startX + i * gridW, startY, startX + i * gridW, startY+15*gridH); } QBrush brush; brush.setStyle(Qt::SolidPattern); for (i = 0; i < 15; i++) { for (j = 0; j < 15; j++) { if (a[i][j] == 1) { p.drawPixmap(startX+i*gridW, startY+j*gridH, gridW, gridH, QPixmap(":/new/prefix1/C:/tupian/image/white.png") ); ui->label->hide(); ui->label_2->show(); /*brush.setColor(Qt::black); p.setBrush(brush); p.drawEllipse(QPoint((i + 1) * 40, (j + 1) * 40), 15, 15);*/ } else if (a[i][j] == 2) { p.drawPixmap(startX+i*gridW, startY+j*gridH, gridW, gridH, QPixmap(":/new/prefix1/C:/tupian/image/black.png") ); ui->label->show(); ui->label_2->hide(); /*brush.setColor(Qt::white); p.setBrush(brush); p.drawEllipse(QPoint((i + 1) * 40, (j + 1) * 40), 15, 15);*/ } } } } void Widget::mouseReleaseEvent(QMouseEvent *e) { int x, y; flag++; if(e->x() >= startX && e->x() < startX+15*gridW && e->y() >= startY && e->y() < startY+15*gridH) { x = (e->x() - startX) / gridW; y = (e->y() - startY) / gridH; if (!a[x][y]) { a[x][y] = player++ % 2 + 1; } if(iswin(x, y)) { update(); setEnabled(false); if(flag%2==1) QMessageBox::information(this, "Win", "Black Win", QMessageBox::Ok); else QMessageBox::information(this, "Win", "White Win", QMessageBox::Ok); } } update(); } int Widget::iswin(int x, int y) { return f1(x, y) || f2(x, y) || f3(x, y) || f4(x ,y); } int Widget::f1(int x, int y) { int i; for (i = 0; i < 5; i++) { if(y - i >= 0 && y + 4 - i <= 0xF && a[x][y - i] == a[x][y + 1 - i] && a[x][y - i] == a[x][y + 2 - i] && a[x][y - i] == a[x][y + 3 - i] && a[x][y - i] == a[x][y + 4 - i]) return 1; } return 0; } int Widget::f2(int x, int y) { int i; for (i = 0; i < 5; i++) { if(x - i >= 0 && x + 4 - i <= 0xF && a[x - i][y] == a[x + 1 - i][y] && a[x - i][y] == a[x + 2 - i][y] && a[x - i][y] == a[x + 3 - i][y] && a[x - i][y] == a[x + 4 - i][y]) return 1; } return 0; } int Widget::f3(int x, int y) { int i; for (i = 0; i < 5; i++) { if(x - i >= 0 && y - i >= 0 && x + 4 - i <= 0xF && y + 4 - i <= 0xF && a[x - i][y - i] == a[x + 1 - i][y + 1 - i] && a[x - i][y - i] == a[x + 2 - i][y + 2 - i] && a[x - i][y - i] == a[x + 3 - i][y + 3 - i] && a[x - i][y - i] == a[x + 4 - i][y + 4 - i]) return 1; } return 0; } int Widget::f4(int x, int y) { int i; for (i = 0; i < 5; i++) { if(x + i <= 0xF && y - i >= 0 && x - 4 + i >= 0 && y + 4 - i <= 0xF && a[x + i][y - i] == a[x - 1 + i][y + 1 - i] && a[x + i][y - i] == a[x - 2 + i][y + 2 - i] && a[x + i][y - i] == a[x - 3 + i][y + 3 - i] && a[x + i][y - i] == a[x - 4 + i][y + 4 - i]) return 1; } return 0; } void Widget::on_pushButtonOver_clicked() { this->close(); } /*-------main.cpp----------------------------*/ #include int main(int argc, char *argv[]) { QApplication a(argc, argv); Widget w; w.show(); return a.exec(); } /*---------widget.h-----------*/ #ifndef WIDGET_H #define WIDGET_H #include <QWidget> QT_BEGIN_NAMESPACE namespace Ui { class Widget; } QT_END_NAMESPACE class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = nullptr); ~Widget(); void paintEvent(QPaintEvent *event); void mouseReleaseEvent(QMouseEvent *event); QTimer *timer1,*timer2; void handle_timeout(void); void Delay_MSec(unsigned int msec); int flag=3; int sec=0; int numb1=900; int numb2=900; int player; private slots: void on_pushButtonOver_clicked(); private: Ui::Widget *ui; int a [15][15]; int iswin(int,int); int f1(int,int); int f2(int,int); int f3(int,int); int f4(int,int); int gridW; //棋盘水平方向一个格子的宽度 int gridH; //棋盘水平方向一个格子的高度 int startX; //棋盘起点x坐标 int startY; //棋盘起点y坐标 int chessX=-1, chessY=-1; //棋盘下标 }; #endif // WIDGET_H
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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